Platforms: Windows | Mac (must install flash to work)
Description: Students must find the magic pearls to power their submarine so that they can return to the surface of the ocean. If you're familiar with the classic clamshell/cup game, you know how this works. Keep your eye on the prize! Don't lose site of the pearl. Can be played as an entire class or with teams.
Includes: software and instructions files
Playable with 2-4 teams or in class mode with no teams.
Easy to use! Follow the on screen prompts to play.
Any subject or topic: Use your own questions when prompted to review and practice any content.
Built-in classroom management tools. (Adjust a team’s submarine power at will).
Question prompts: There are four question prompts that you can use when playing this game. You can change between these at will. The game download includes directions on how to prepare prompts 2-4.
- No prompt: Simply ask a question to your students without a prompt in the game. Ask any question you like. Using this mode takes no preperation before starting the game.
- Text Question Prompt: Prepare text questions and answers in advance using the included text document file. This prompt will display your prepared questions when playing.
- Picture Prompt: This prompt displays pictures that you've prepared in advance.
- Keyword Prompt: This prompt displays a set of keywords that you've prepared in advance.